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WHAT
ARE AERODROME® 1.1, 2.0, 3.0 and Space? Aerodrome® 1.1 is a simple, easy-to-learn, fun-to-play table-top game of aerial combat in
World War I. With simple yet elegant rules, players "fly" colorful models of WWI aircraft, using wooden "cockpit"
control panels to determine maneuvers and telescoping poles to simulate multiple altitude levels, and each side attempts to
shoot down the aircraft of the other side. A perennial favorite at conventions, hundreds of convention attendees,
club members and individuals have enjoyed playing Aerodrome® 1.1 since 1994; the game is played by groups around the U.S.,
as well as in England, France, Italy, Greece, Australia, Hong Kong, and Brazil. Aerodrome® 1.1 has won numerous awards,
both in the U.S. and England. Aerodrome®
2.0 - available now - is the adaptation of the 1.1 ruleset to World War 2 aerial combat. The ruleset takes into account the
increased speeds and maneuverability of WW2-era aircraft, as well as the greater increased lethality of their weapons; in
addition to dogfighting rules, it also includes rules for level bombing, dive bombing, torpedo bombing, antiaircaft fire,
air-naval combat and much more, all with a framework that remains easy to learn and is fast and fun to play. Aerodrome®
3.0 - to be published soon - expands the 2.0 ruleset to Korean War-era aerial combat, from the end of WW2 up to (but not including)
the advent of air-to-air guided missiles. A "QuickStart" version of the ruleset is currrently available that covers
Korean War aerial combat. Aerodrome® Space,
loosely based on Aerodrome® 1.1, takes the Aerodrome® framework into the future. The ruleset - currently in draft and playtest format - has
been created for combat by fighters in space; being out of a planetary atmosphere changes things a lot. While the ruleset
is primarily based on a set of generic space fighters, with varying characteristics and weaponry, specific rules allow for
space combat by fighters from the Battlestar Galactica and Star Wars universes. |
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An Aerodrome® 1.1 game in progress
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Furball in the clouds
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WHERE CAN I PLAY AERODROME® 1.1 OR OTHER AERODROME®
GAMES? At home, at a convention, at a store, at a club. Aerodrome® 1.1, 2.0 and 3.0 are games, not complex
simulations; they are simple enough that you can learn to play, on your own, from the rules (although you will need other
equipment to play in addition to the rules!). Copies of the various Aerodrome® rules, as well as other equipment for playing
Aerodome® games, may be ordered directly from Aerodrome® Aerial Combat Games or from recommended vendors; please email
aerodromeinfo@gmail.com for availability, pricing and other information. However, Aerodrome® games are also played at numerous historical
miniature games conventions around the U.S. (as well as by a number of clubs and gaming groups), at which you would be welcomed
as a new Aerodrome® player. For example, Aerodrome® 1.1, 2.0 and/or 3.0 may be played at the following upcoming
venues (note: not all versions may be offered at any given event): Wargames N’atCon: April
29 - May 1 – Pittsburgh, PA Wargames N’atCon Website Origins 2022: June 18-12, 2022 – Columbus, OH Origins Game Fair 2022 Website Historicon 2022: July 20-24, 2022 – Lancaster, PA Historicon 2022 Website Nashcon 2022: August 19-21, 2022 – Nashville, TN Nashcon 2022 Website Hurricon 2022 (planned): September 22-25, 2022 – Orlando, FL HMGS-South Website Fall In 2022: November 4-6, 2022 – Lancaster, PA Fall In Website For additional conventions and other places to play Aerodrome® games, see the "Where
To Play" page. (Please note that this pages is not yet updated.)
For more information about any of the
Aerodrome® family of aerial combat games, please email: aerodromeinfo@gmail.com
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For more information about Aerodrome® Aerial Combat Games,
please email: aerodromeinfo@gmail.com April 2022. ©Copyright 2009-2022 by Stanley F. Kubiak Aerodrome®
is a registered trademark owned by Stanley F. Kubiak
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